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The road to success began in Brazil
Brendan Greene is the person behind the game. He was born in Ireland but moved to Brazil to work as a photographer and web developer. During his time in the South American country, he found love and got married. Two years later, on the other hand, it ended and he headed back home to Ireland, and to quote himself: "I lived on welfare".
Why would you even be wondering about where the name PUBG comes from? Well why wouldn't you? It's only the biggest mobile game in India right now. And that's just within a few months; before that it first became a massively successful PC and console game, and one of the pioneers in the battle royale genre. But the story behind its origins is nothing so simple.
One of them is Fortnite, which is a similar game that has taken many active players from PUBG. However, Brendan Greene has welcomed Fortnite, in several interviews he has stated that his goal is to make the genre grow and that the way there is through new games.
We do not know how the future looks for PUBG, nobody knows. But tournaments are starting everywhere, Fragbite and Philips OneBlade are amongst those who push for PUBG with the newly announced Fragleague. The total prize pool is 100 000 SEK and you can sign up for the tournament right now.It was Steve Jobs who first introduced Bungie’s Halo: Combat Evolved to the public, promising in 1999 that it would arrive simultaneously on Windows and Mac. That, of course, was before Microsoft acquired the studio and turned Halo into the definitive 2001 Xbox launch title, simultaneously proving shooters could work brilliantly on gamepads. Set on a mysterious artificial ring-world, players take up as Master Chief, a faceless, futuristic soldier fighting the alien Covenant and, later, the zombie-like Flood. The single-player campaign offered a gripping storyline that brought plot to the fore for one of the first times in a mainstream shooter, though some grumbled about its repetitive level design. The multiplayer, meanwhile, offered one of the finest such experiences of any shooter in history, replete with sniper rifles, sticky grenades, vehicles and other twists.The more cynical might suggest the reason Archon exhibits such classic gameplay is that it borrows so liberally from the game of chess. Its fans, however, prefer to think of it as standing on the shoulders of giants. Though the action does indeed all take place on a familiar chequerboard, and while the various pieces move around in a rather familiar fashion, it is unlikely Kasparav and his cohorts ever had to deal with an additional combat arena, spellcasting, power points on the chequer board, and a distinction between ground-based and airborne pieces. Even today Archon feels at once reassuringly familiar and excitingly fresh.
M.U.L.E. was all about the difficulties of supply and demand. Pitting four players against each other to see which would lead their colony to be the first to survive and accrue the most wealth, M.U.L.E got credit for being both fun and a learning experience about economics.While some would vote Final Fantasy VI the better game, 1997’s Final Fantasy VII is arguably the bolder one in this anything-but-final roleplaying series. Laying complex polygonal graphics over beautiful pre-rendered backgrounds, Japanese developer Squaresoft took advantage of the PlayStation’s compact-disc drive to craft an experience Sony rival Nintendo—who’d rejected Sony’s pitch for a disc-based add-on to the Super Nintendo—simply couldn’t. The operatic, labyrinthine and often wonderfully weird tale of ecologically minded heroes out to save their “living” planet from corporate energy raiders proved the most popular in the series, selling over 10 million copies worldwide and prompting perennial cries for a remake (that’s finally happening).
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