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How it all began
PlayerUnkown is actually the person responsible for the creation of PUBG. Brendan "PlayerUnknown" Greene is a modder-turned-developer, but he's not some kind of genius that built a hit game by himself. He did have help from Korean game studio Bluehole entertainment, but there's an intriguing story behind it all.
PlayerUnknown's Battlegrounds, or PUBG as it's called in popular speech, is probably known to everyone by now. 100 players enter an airplane, landing on an island with the help of a parachute. Empty-handed at first with the order to obtain rifles, guns and pans with the purpose of surviving and wiping out the other deserters. And that's where the battle royal situation has its advantages according to many. There is an interest in our people when you wonder how one would act in a similar situation. Eat or be eaten.Next time you’re on a commercial flight, ask your pilot if they ever played Flight Simulator growing up. Odds are the answer will be “yes.” The hyper-realistic series puts players in the cockpit of everything from tiny Cessnas to massive jumbo jets. Obsessed flight simmers have built gigantic, multi-screen rigs in basements worldwide to better imitate the real thing. 2006’s Flight Simulator X, meanwhile, let players into the control tower, giving birth to a diehard community of simmers who to this day spend hours flying and directing mock routes.
Long before Electronic Arts enlisted Tiger Woods to help in their plan for world domination of yet another sports simulation genre, golf fans got their leisurely kicks with the Links series. And prior to developing that winning franchise, American outfit Access first swung out with the Leaderboard games. The last in the series, World Class Leaderboard refined the wind/snap/power balance of earlier games, as well as mixing up fantasy courses with decent renditions of real fairways. PC owners were even treated to an early use of audio sampling, with a process dubbed RealSound adding interactive commentary to the proceedings.
Habitat was ostensibly the world's first MMO. Players had avatars — it's credited with coining the term — and they could interact with other players and objects in the world. The game was supposedly developed to facilitate up to 10,000 players, though it never reached that number. Released in 1986, the game had many features that became commonplace in MMOs decades later.For whatever reason, it’s not often you get a decent video game based on a movie. Rare’s 1997 Nintendo 64 shooter GoldenEye 007, which ties into the 1995 James Bond film, is a glorious exception. A heart-pounding single-player campaign let gamers slip on the (doubtless immaculately tailored) shoes of the man with a license to kill. But as with other shooters on this list, multiplayer is where GoldenEye truly shines. Grenades bounce off walls, golden guns perform single shot kills, and cheaters prefer Oddjob because he’s a smaller target. It was, for many, the reason to buy a Nintendo 64. One word of advice: Don’t even bother with the Klobb.




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